Sunday, February 12, 2006

The Trouble with Racial Profiling

In July of last year, following the transit bombings in London, the New York City Police Department announced that it would send officers into the subways to conduct random searches of passengers’ bags. On the face of it, doing random searches in the hunt for terrorists—as opposed to being guided by generalizations—seems like a silly idea. As a columnist in New York wrote at the time, “Not just ‘most’ but nearly every jihadi who has attacked a Western European or American target is a young Arab or Pakistani man. In other words, you can predict with a fair degree of certainty what an Al Qaeda terrorist looks like. Just as we have always known what Mafiosi look like—even as we understand that only an infinitesimal fraction of Italian-Americans are members of the mob.”

But wait: do we really know what mafiosi look like? In “The Godfather,” where most of us get our knowledge of the Mafia, the male members of the Corleone family were played by Marlon Brando, who was of Irish and French ancestry, James Caan, who is Jewish, and two Italian-Americans, Al Pacino and John Cazale. To go by “The Godfather,” mafiosi look like white men of European descent, which, as generalizations go, isn’t terribly helpful. Figuring out what an Islamic terrorist looks like isn’t any easier. Muslims are not like the Amish: they don’t come dressed in identifiable costumes. And they don’t look like basketball players; they don’t come in predictable shapes and sizes. Islam is a religion that spans the globe.

“We have a policy against racial profiling,” Raymond Kelly, New York City’s police commissioner, told me. “I put it in here in March of the first year I was here. It’s the wrong thing to do, and it’s also ineffective. If you look at the London bombings, you have three British citizens of Pakistani descent. You have Germaine Lindsay, who is Jamaican. You have the next crew, on July 21st, who are East African. You have a Chechen woman in Moscow in early 2004 who blows herself up in the subway station. So whom do you profile? Look at New York City. Forty per cent of New Yorkers are born outside the country. Look at the diversity here. Who am I supposed to profile?”

--From "Troublemakers" by Malcolm Gladwell, in The New Yorker, February 6, 2006.

The Invisible Hand Goes Virtual

Millions of people now spend several hours a week immersed in “massively multiplayer online role-playing games” (MMORPGs). These are often Tolkienesque fantasy worlds in which players battle monsters, go on quests, and build up their virtual power and wealth ... Sociologists and anthropologists have written about MMORPGs before, but Mr Castronova looks at the phenomenon from a new perspective: economics.

Mr Castronova's thesis is that these synthetic worlds are increasingly inter-twined with the real world. In particular, real-world trade of in-game items—swords, gold, potions, or even whole characters—is flourishing in online marketplaces such as eBay. This means in-game items and currency have real value. In 2002, Mr Castronova famously calculated the GNP per capita of the fictional game-world of “EverQuest” as $2,000, comparable to that of Bulgaria, and far higher than that of India or China. Furthermore, by “working” in the game to generate virtual wealth and then selling the results for real money, it is possible to generate about $3.50 per hour. Companies in China pay thousands of people, known as “farmers”, to play MMORPGs all day, and then profit from selling the in-game goods they generate to other players for real money.

Land and other in-game property has been sold for huge sums: one “Project Entropia” player paid $26,500 for an island in the game's virtual world last year, and has already made his money back by selling hunting and mining rights to other players. Trade in virtual items is now worth more than $100m each year. In some Asian countries, where MMORPGs are particularly popular, in-game thefts and cheats have led to real-world arrests and legal action. In one case in South Korea, the police intervened when a hoard of in-game money was stolen and sold, netting the thieves $1.3m. In-game money is, in short, no less real than the dollars and pounds stored in conventional bank accounts.

--"Worlds Without End," The Economist, December 14, 2005.

Paradise Lost - the Text Message

Here, for example, is a text-message version of "Paradise Lost" disseminated by some scholars in England: "Devl kikd outa hevn coz jelus of jesus&strts war. pd'off wiv god so corupts man (md by god) wiv apel. devl stays serpnt 4hole life&man ruind. Woe un2mnkind."

From “The Pleasures of the Text,” by Charles McGrath, January 22, 2006, the “New York Times Magazine."

Thursday, February 09, 2006

Why Math Matters

From a review of the new Airbus A380, the world's biggest passenger plane:

Debra also pointed out ... the hydraulic system that operates the A380's control surfaces ... The hydraulics also handle the braking on the A380's twenty-wheel main landing gear. A 302-page promotional Airbus publication titled A New Dimension in Air Travel informed me that "the brake is capable of stopping 45 double-decker buses traveling at 200 mph, simultaneously, in under 25 seconds." It is an ambition of mine to learn enough math to figure out comparisons like that and write them myself. But I'm afraid I'd get carried away with digressions about what kind of engine you'd have to put in a double-decker bus to make it go that fast, where you'd drive it, how you'd find forty-four people to drive the other buses, and what would happen to the bus riders.

--"The Mother Load," by P.J. O'Rourke, The Atlantic Monthly, November 2005, p. 173.

Saturday, February 04, 2006

Another Entry for the Devil's Dictionary of Ambrose Bierce

The French philosopher and historian Ernest Renan once wrote that a nation "is a group of people united by a mistaken view about the past and a hatred of its neighbors."

--Quoted in "In a Dark Time," by David Remnick, The New Yorker, March 18, 2002, p. 51.